9. September 2015 Usleon

Helix Weekly Update #3

Another week has passed and that means it’s time for another Helix Weekly Update!


Last weeks Weekly Update presented Westballz as our special guest. We gave a brief overview of sights in Berlin and how to get around the city. This week’s content focuses on rulesets and one reminder to register yourself and your teammate.

 This week’s content:

 Reminder: register and find yourself a teammate

 HelixMerchandise

 German Melee Ruleset

 German P.M Ruleset

Reminder

Helix is a mere two and a half weeks away. Numbers have been growing fast and there are only 14 spots left for the tournament. To all of you who already have plane tickets and / or hostels but have not registered yet on smash.gg/helix do it now. Once the deadline or cap is reached, no one else can enter the tournament, regardless of who you are. We want to start doing pools right after registration closes so hurry up!

To all the players that are entering teams and have not yet found a partner, please make sure to find one!
When on smash.gg/helix go to “Manage registration”. Once there, click on “Manage” under “Melee Doubles” and look for your teammate. Send him or her a doubles request and tell him or her to accept it. Only then will you be ready to enter the teams tournament!

People without a teampartner by the end of next week will be left out of the teams tournament and be refunded after the tournament finishes, so remember to look for a teammate and register on smash.gg/helix as a team to be able to play in the doubles event!

The list with people without a teammate can be seen here.

 

Helix 2015 Merch

 

As a little extra goodie, we decided to offer you the possibility to buy Merchandise. Our lovely logo comes in different colors and printed on T-Shirts, Hoodies & V-Necks!  The money earned by selling these bad boys will 100% go into investments for future tournaments.

Feel free to show some love and wear our Helix Logo on your chest by clicking this graphic.

ShirtAd

 

Helix official Melee Ruleset

 

General
Interpretation of rules and decisions about penalties in case of infringement are up to the TO(s). If there are disputes over rules, a TO is to be contacted.
Changing any rule without first consulting and getting the approval of a TO may result in disqualification for any player involved.

Items NONE
4 Stocks
8 Minutes
Friendly Fire ON
Pause OFF
Handicap OFF
Damage Ratio 1.0

Stages
Neutral/Starter: Battlefield, Final Destination, Yoshi’s Story. Fountain of Dreams (banned in Teams). Dreamland
Counterpick: Pokémon Stadium (Neutral/Starter in Teams)

Daves Stupid Rule (DSR): A player can not pick his last counterpick-stage he won on. The stage decided through stage striking is not affected by this.
Neutral Start: If a player requests neutral start both players move to their respective side of the stage (not on a platform) and start the match when the timer is at 07:55:99.
Gentleman’s Clause Advanced: The parties may agree to play on any legal stage. This rule takes priority over stage bans and DSR. A TO has to be contacted before the start of the match if there is any ambiguity about whether or not a stage can be picked (e.g. due to bans in Bo3 or DSR). After the match has been played the stage counts as agreed on under this rule even if DSR or bans would have otherwise prevented a player from picking it. Parties may not agree to change the number of matches played (e.g. Bo5 instead of Bo3).
Double Blind Pick:
Double Blind Character Pick is to be used if one player requests it.
Coaching: Coaching is only allowed in between matches. Coaching during matches is banned.
Stage Striking: The winner of RPS (Player 1) removes the first stage then the loser (Player 2) removes the next two stages. The winner then decides which of the remaining two stages will be played. (1-2-2-1 – Numbers refer to players not amount of stages)
Stage Bans: In a Bo3 Set each party gets 1 ban which is to be announced after the first won match. This stage cannot be picked by any party for the rest of the set. For Bo5 (or higher) there are no bans. This rule also applies to Bo3 Teams Sets.
Pamaros Stupid Rule (PSR): If a player takes too long to decide on a stage, character, etc. the other player can enforce a time limit of 30 seconds for such decisions. If a player takes longer than those 30 seconds the following will apply:
– Stage Striking: The other player may strike stages until one remains.
– Counterpick: The stage decided through striking is played.
– Ban: The player loses his ban.
– Character Choice: The player has to stick to their last played character.
If a player abuses this rule (for example to play on the stage decided through striking despite it being banned) the other player may pick a stage.
Stalling: Stalling (especially any kind of infinite stall) are forbidden. This includes Wobbling over 300%, “Tichinding” (Spacie Reflector Trap), Luigi-Ladder in Teams, excessive use of Peach Bomber as well as Rising Pound Stall (when not used for recovery and/or in places which are not reachable by the opponent).
Glitches: Any and all glitches that render the game unplayable are forbidden and result in a lost match for the player who initiated the glitch. This includes (among others) IC-Freeze Glitch or the use of Master Hand.
Handwarmer/Button Check: Button Checks are possible however limited to 1 minute.
Wobbling:
Wobbling is allowed.
M2K Rule:
Upon entering the tournament the player agrees to play his matches on the setup requested by the TO (whether it be a stream, recording, or non-recording setup). The player also agrees with the fact that there may be audio/video recordings of him/her during the tournament (especially gameplay).
Controller Modification: The use of a controller with added functionality, this includes among other things additional buttons, light effects (LEDs), programmable buttons and wavebird controllers, have to be approved of by a TO. Modifications which do not add new functionality (e.g. removing a trigger spring, replacing of sticks) can be used without having to consult a TO.
Time Out Clause: Time Outs Ties will be determined in the following order
1. Stocks
2. Percentage
3. 1 Stock 2 Minute Rematch (Stock/Percentage)
4. Sudden Death

Set Progression
1. Character Selection
2. Stage Striking
3. Neutral Start (if requested), Port Selection
4. Match is played
5. Winner bans a stage (only Bo3)
6. Loser picks a stage
7. Winner picks a character
8. Loser picks a character
9. Steps 3 – 8 are repeated until the set is over

Pool Tie-Breaker
1. Sets won
2. Difference between matches won and lost
3. Direct Comparison

Helix official PM 3.6 Ruleset

General
Interpretation of rules and decisions about penalties in case of infringement are up to the TO(s). If there are disputes over rules, a TO is to be contacted.
Changing any rule without first consulting and getting the approval of a TO may result in disqualification for any player involved.
The tournament will be played using PM’s version 3.6

Stagelist:

Starter (Center Stages in Bottom Row):
– Battlefield
– Smashville
– Pokemon Stadium 2

Counterpick (Bottom Row + Middle Row):
– Yoshi’s Story [Banned in Doubles]
– Green Hill Zone
– Delfino’s Secret
– Dream Land 64
– Wario Land
– Fountain of Dreams [Banned in Doubles]
– Final Destination
– Yoshi’s Island
– Distant Planet
– Norfair

Stage Bans: There are 3 Stage Bans in Singles and 2 Stage Bans in Doubles. Stage Bans last throughout the whole Set.

Dave’s Stupid Rule: You’re not allowed to pick your Counterpick Stage again if you previously won on it. The striked stage for the first game is not affected by this rule.

Project M Version: The only version allowed will be vanilla Project M 3.6 full set (no Wifi set). Any kind of Hacks (Even Texture and Music) are forbidden.

Alternate Stages/Character Clause: Alternate Stages (Holding L during Stage Select) are banned. Giga Bowser and Wario Man (Holding L during Bowser/Wario character select) are also banned.

First Game: For the first Stage of the Set each player strikes one Stage out of the 3 Starters. The loser of a Best of 1 Rock-Paper-Scissor Game starts the striking procedure.

Suicide Clause: Suicide moves result in the executing player winning the game. A suicide move is a grab, that is executable mid-air and immobilizes the opponent having the potential to kill the opponent while self-destructing the user in the process.

Time Out Clause: Time Outs Ties will be determined in the following order 1. Stocks 2. Percentage 3. 1 Stock 2 Minute Rematch 4. Sudden Death

Stalling Clause: Infinite Stalls such as Peach Bomber and Jigglypuff Rising Pound Stall are banned. Chaingrabs/Locks/Infinites have to end at 300%

Set Format:

First Match:
1. Port Select (RPS on disagreement)
2. Character Select (Double Blind if needed)
3. Stage Striking

Matches two to three/five:
5. Stage Bans by the winner of the last game (only once in best-of-five sets)
6. Loser picks a stage out of the remaining stages (non banned Starters/Counterpicks)
7. Winner choses character
8. Loser choses character
[repeat for each following match]

General Rules:

Stocks: 4
Stock Time Limit: 8:00
Handicap: Off
Damage Ratio: 1.0
Items: None + all Off
Team Attack: On
Pause: Hold
Auto L-Cancel: Off
Input Assist: Off

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