Helix Weekly Update #5

Ladies and gentlemen: It is time for the last Helix Weekly update! 4 weeks have passed and Helix is this very week. This time we are releasing all pools and brackets. In addition to that, we want to re-post some of the most important information, so you can keep it in mind and give you the last numbers and statistics.

This week’s content:

 Statistics

 Pools

Schedule

 Pre-Helix Party at Meltdown Berlin

 Getting around in Berlin

 Disclaimer regarding spectators

 

Statistics

Helix hit a total number of 208 entrants! With the Helix staff not entering singles, it’s a total of 212 people. This makes Helix not only the biggest German tournament to date, but also the 4th biggest european tournament of all time, behind Heir II The Throne, Beast 5 and Epita Smash Arena 2.
Melee Singles capped at 208, while Melee Doubles managed to get 63 teams, perfect for a 64 man Bracket. P:M has a total of 69 entrants.

Let’s take a look at where our participants come from:

image (1)As to be expected, most smashers attending Helix come from Germany, making up to 2/3 of the 208 entrants. The two countries that brought the most players besides Germany are Finland (9) and the Netherlands (10). After that, Switzerland makes a surprising appearance with 8 players. The next countries in line are Sweden, Denmark, Belgium and Spain. The spanish numbers may seem even more surprising considering the caliber of the players they bring: Overtriforce, Strawhat and Trif are all in attendance. Somewhat sad is the lack of powerhouses from the swedish crew: Android Leffen and several others are missing from this list.

The most positive aspect is definitely the good numbers of Belgium, Switzerland and Spain. Hope to see them more in the future at other events!

 

 

image (2)

For the german numbers themselves: Of course, Berlin brings most of the participants, with 20% of the total. The western region follows with just barely less players and northern Germany, which was a dead region for years comes in third. Together, they make 80% of the total german smashers present at Helix. You may want to consider this numbers when planing your next smashing trip to Germany!

Helix Pools and Brackets

The time has finally come. Melee Singles pools and brackets for Melee Doubles and P:M are done and can be found here. Please note that minor changes may follow. Though we are positive and believe that not much is gonna change, if at all.

Melee Singles is going to be played in 16 pools of 13 people each. Top 4 advances to a second round of pools with 8 pools with 8 players. Again best 4 advances to top 32, which will be played on Sunday. Melee Teams will be a double elimination 63 man bracket. The bracket for P:M is also double elimination and has a total of 69 players.

 

Reminder: Schedule

Tentative schedule is as follows. Please note times are not yet final.

Saturday 26th of September:

09.00 – 10.00 Venue opens, freeplay
10.00 – 13.00 Melee Singles Pools R1 / PM
13.00 – 14.00 Lunch Break
14.00 – 18.00 Teams Bracket
18.30 – 19.30 Melee Pools R2
19.30 – 20.00 Small break
20.00 – 22.30 PM Top 8
22.30 End of the first day

Sunday 27th of September:

09.00 – 12.00 Melee Top 32
12.00 – 13.00 Lunch Break
13.00 – 15.30 Teams Top 8
15.30 – 16.00 Break
16.00 – 18.30 Melee Singles Top 8
18.30 End

 

Reminder: Getting around in Berlin

 Getting around in Berlin is really easy. The city has got a very good public transportation system. Even big distances can be travelled fairly quickly if the right choices are made. There are a few things that can help you save money and time if you consider them though.

As most cities, Berlin has different types of public transport. The most commonly used ones are arguably the “U-Bahn” (underground) and “S-Bahn” (fast train). You will be most probably using these two trains to move around and get to the venue. It may be that you need to use the tram as well. Commuter trains (RegionalBahn, short “Regio” or RB) stop at several stations in Berlin(like the Friedrichstraße station, where the venue is), but you won’t be using them often.

Berlin has 3 different zones, conveniently named “A”, “B, and “C”. How much a ticket costs depends of course on which areas you want to be moving around in. There are 3 zone combinations: “AB”, “BC” and “ABC”. You will be using either “AB” or “ABC” most of the time during your stay in Berlin. Please note that the Schönefeld airport is just outside the B zone border, so you need to get an ABC zone ticket to get there.

Here is a picture of Berlin’s zones:

Allgemeine Tarifübersicht_article

As you can see, the inner ring, “A” zone is conveniently marked by the “S-Bahn” which drives around in circles in both directions (this S-bahn is called the “Ringbahn”).

You can also see both airports in the picture above. In order to get to the city centre you need to take buses or trains (S-Bahn, Regio). If you arrive at Tegel (TXL) take any bus that takes you to „Zoologischer Garten“ (like the X9 or 109. X9 is quicker, about 15 minutes). These are pretty easy to find and go every 10 minutes. The TXL bus takes you to Alexanderplatz.

If you arrive at Schönefeld (SXL), you’re just outside the AB zone: You need to get a ticket valid in the ABC zone. You have three options to get to the city from Berlin Schönefeld Airport. You can take the S-bahn (S9, S45) to go again to either Berlin Hbf or Friedrichstr. The S-bahn goes every 10 minutes and takes about 45 minutes to the centre. You can also take a bus that will drive you to a nearby U-bahn station (usually U7). You can then continue your trip to Berlin’s city centre via underground.

When it comes to prices, you also have different possibilities. There are different kind. of tickets We looked up the best options for your stay depending on how many people are with you and how long you stay. These options are shown in the table below:

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Reminder: Pre-Helix Party at Meltdown Berlin

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Meltdown Berlin released their Facebook event page for the Helix Pre Party. You can join the event here, but you can just show up, no registration is needed. Meltdown Berlin will allow us to have more Melee Setups than they normally do so we can play more. Please understand that depending on how many people show up, you may have to wait in order to play. But don’t worry! You can cut that waiting time short by drinking some beer or some of Meltdown’s game themed cocktails. They will even have some Smash specials for us that night!

There will be no tournament or any specific competitive event on that night, just freeplay and chilling with the homies. Be aware of the starting time the day after, so don’t drink till you pass out. The party will start rather early, so it is the perfect way to spend the evening before the tournament with a chill drink and some melee without having to stay up too late.

This event is perfect for everyone, player, attendee or casual alike. Even if you are not going to be part of Helix this year, come to the Party and play with some of the pros and enjoy a good talk and laugh!

Pre – Helix Party:

  • Address: Urbanstr 97, 10967 Berlin
  • Date and time: Friday, 25th of September at 18.00
  • U-Bahn Hermannplatz (U7, U8)

Last word on spectators

 

Like we have stated before, on the Helix Update # 4, spectators are NOT allowed. If you happen to come from outside Berlin and had planned to spectate at Helix, please be sure to contact Game 5 before just going to the venue.

 

Helix Weekly Update #4

The awaited date is approaching faster and faster. Just so you can not stop thinking about Helix and what to expect, we bring you the 4th edition of the Helix Weekly Update! Last week we had a short reminder to register your teams, posted the rulesets and introduced the Helix merch. This week, we have another short reminder, more information on the Meltdown Party and a disclaimer regarding spectators

This week’s content:

 Short Reminder: Cap increase, register your teams

 Pre-Helix Party at Meltdown Berlin

 Disclaimer regarding spectators

Reminder: Cap increase, register your teams

 

Helix is currently sitting at 201 unique Melee Singles entrants. The Event was capped at 200, why increase it by 8? We discusses a bit about this and came to the realization it is better to have 208 Melee Singles entrants rather than 200. We have an equal amount of players distributed in 16 Pools if we go for 208. We sadly cannot increase the cap further because of space reasons. Some of the Helix Staff will not be playing Singles to concentrate on TOing. Be sure to check the numbers if you want to register, as the total number of attendees may differ from the actual number of Melee entrants.

Don’t forger to register your teams on smash.gg/helix! As of now, 32 people are without a teammate, perfect for 16 teams so no one gets left out. An updated list with players without a teammate, as well as their country of procedence can be found here.

 

Pre-Helix Party at Meltdown Berlin

 

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Meltdown Berlin released their Facebook event page for the Helix Pre Party. You can join the event here, but you can just show up on that day, no registration is needed. Meltdown Berlin will allow us to have more Melee Setups than they normally do so we can play more. Please understand than depending on how many people show up, you may have to wait in order to play. But don’t worry! You can cut up that waiting time short by drinking some beer or some of Meltdown’s game themed cocktails. They will even have some Smash specials for us that night!

There will be no tournament or any specific competitive event on that night, just freeplay and chilling with the homies. Be aware of the starting time the day after, so don’t drink till you pass out. The party will start rather early, so it is the perfect way to spend the evening before the tournament with a chill drink and some melee without having to stay up too late.

This event is perfect for everyone, player, attendee or casual alike. Even if you are not going to be part of Helix this year, come to the Party and play with some of the pros and enjoy a good talk and laugh!

Pre – Helix Party:

  • Address: Urbanstr 97, 10967 Berlin
  • Date and time: Friday, 25th of September at 18.00
  • U-Bahn Hermannplatz (U7, U8)

 

Disclaimer regarding Spectators

 

The question regarding spectators has been asked quite often until now. The Helix organizing team has decided not to allow any spectators during the weekend, mainly because of space reasons. If we were to allow spectators we’d rather increase the cap even further, but we sadly cannot. Please understand our decision on this matter.

There will be security personal throughout the weekend and only people with Helix armbands (participants will get one on the day of the event, but only if they registered prior to the event) will be allowed in.

Do you live in Berlin and don’t want to miss the Helix action? Don’t worry, GeekyGoonSquad will broadcast the event live on their Twitch channel.

 HWUSig

 

Helix Weekly Update #3

Another week has passed and that means it’s time for another Helix Weekly Update!


Last weeks Weekly Update presented Westballz as our special guest. We gave a brief overview of sights in Berlin and how to get around the city. This week’s content focuses on rulesets and one reminder to register yourself and your teammate.

 This week’s content:

 Reminder: register and find yourself a teammate

 HelixMerchandise

 German Melee Ruleset

 German P.M Ruleset

Reminder

Helix is a mere two and a half weeks away. Numbers have been growing fast and there are only 14 spots left for the tournament. To all of you who already have plane tickets and / or hostels but have not registered yet on smash.gg/helix do it now. Once the deadline or cap is reached, no one else can enter the tournament, regardless of who you are. We want to start doing pools right after registration closes so hurry up!

To all the players that are entering teams and have not yet found a partner, please make sure to find one!
When on smash.gg/helix go to „Manage registration“. Once there, click on „Manage“ under „Melee Doubles“ and look for your teammate. Send him or her a doubles request and tell him or her to accept it. Only then will you be ready to enter the teams tournament!

People without a teampartner by the end of next week will be left out of the teams tournament and be refunded after the tournament finishes, so remember to look for a teammate and register on smash.gg/helix as a team to be able to play in the doubles event!

The list with people without a teammate can be seen here.

 

Helix 2015 Merch

 

As a little extra goodie, we decided to offer you the possibility to buy Merchandise. Our lovely logo comes in different colors and printed on T-Shirts, Hoodies & V-Necks!  The money earned by selling these bad boys will 100% go into investments for future tournaments.

Feel free to show some love and wear our Helix Logo on your chest by clicking this graphic.

ShirtAd

 

Helix official Melee Ruleset

 

General
Interpretation of rules and decisions about penalties in case of infringement are up to the TO(s). If there are disputes over rules, a TO is to be contacted.
Changing any rule without first consulting and getting the approval of a TO may result in disqualification for any player involved.

Items NONE
4 Stocks
8 Minutes
Friendly Fire ON
Pause OFF
Handicap OFF
Damage Ratio 1.0

Stages
Neutral/Starter: Battlefield, Final Destination, Yoshi’s Story. Fountain of Dreams (banned in Teams). Dreamland
Counterpick: Pokémon Stadium (Neutral/Starter in Teams)

Daves Stupid Rule (DSR): A player can not pick his last counterpick-stage he won on. The stage decided through stage striking is not affected by this.
Neutral Start: If a player requests neutral start both players move to their respective side of the stage (not on a platform) and start the match when the timer is at 07:55:99.
Gentleman’s Clause Advanced: The parties may agree to play on any legal stage. This rule takes priority over stage bans and DSR. A TO has to be contacted before the start of the match if there is any ambiguity about whether or not a stage can be picked (e.g. due to bans in Bo3 or DSR). After the match has been played the stage counts as agreed on under this rule even if DSR or bans would have otherwise prevented a player from picking it. Parties may not agree to change the number of matches played (e.g. Bo5 instead of Bo3).
Double Blind Pick:
Double Blind Character Pick is to be used if one player requests it.
Coaching: Coaching is only allowed in between matches. Coaching during matches is banned.
Stage Striking: The winner of RPS (Player 1) removes the first stage then the loser (Player 2) removes the next two stages. The winner then decides which of the remaining two stages will be played. (1-2-2-1 – Numbers refer to players not amount of stages)
Stage Bans: In a Bo3 Set each party gets 1 ban which is to be announced after the first won match. This stage cannot be picked by any party for the rest of the set. For Bo5 (or higher) there are no bans. This rule also applies to Bo3 Teams Sets.
Pamaros Stupid Rule (PSR): If a player takes too long to decide on a stage, character, etc. the other player can enforce a time limit of 30 seconds for such decisions. If a player takes longer than those 30 seconds the following will apply:
– Stage Striking: The other player may strike stages until one remains.
– Counterpick: The stage decided through striking is played.
– Ban: The player loses his ban.
– Character Choice: The player has to stick to their last played character.
If a player abuses this rule (for example to play on the stage decided through striking despite it being banned) the other player may pick a stage.
Stalling: Stalling (especially any kind of infinite stall) are forbidden. This includes Wobbling over 300%, “Tichinding” (Spacie Reflector Trap), Luigi-Ladder in Teams, excessive use of Peach Bomber as well as Rising Pound Stall (when not used for recovery and/or in places which are not reachable by the opponent).
Glitches: Any and all glitches that render the game unplayable are forbidden and result in a lost match for the player who initiated the glitch. This includes (among others) IC-Freeze Glitch or the use of Master Hand.
Handwarmer/Button Check: Button Checks are possible however limited to 1 minute.
Wobbling:
Wobbling is allowed.
M2K Rule:
Upon entering the tournament the player agrees to play his matches on the setup requested by the TO (whether it be a stream, recording, or non-recording setup). The player also agrees with the fact that there may be audio/video recordings of him/her during the tournament (especially gameplay).
Controller Modification: The use of a controller with added functionality, this includes among other things additional buttons, light effects (LEDs), programmable buttons and wavebird controllers, have to be approved of by a TO. Modifications which do not add new functionality (e.g. removing a trigger spring, replacing of sticks) can be used without having to consult a TO.
Time Out Clause: Time Outs Ties will be determined in the following order
1. Stocks
2. Percentage
3. 1 Stock 2 Minute Rematch (Stock/Percentage)
4. Sudden Death

Set Progression
1. Character Selection
2. Stage Striking
3. Neutral Start (if requested), Port Selection
4. Match is played
5. Winner bans a stage (only Bo3)
6. Loser picks a stage
7. Winner picks a character
8. Loser picks a character
9. Steps 3 – 8 are repeated until the set is over

Pool Tie-Breaker
1. Sets won
2. Difference between matches won and lost
3. Direct Comparison

Helix official PM 3.6 Ruleset

General
Interpretation of rules and decisions about penalties in case of infringement are up to the TO(s). If there are disputes over rules, a TO is to be contacted.
Changing any rule without first consulting and getting the approval of a TO may result in disqualification for any player involved.
The tournament will be played using PM’s version 3.6

Stagelist:

Starter (Center Stages in Bottom Row):
– Battlefield
– Smashville
– Pokemon Stadium 2

Counterpick (Bottom Row + Middle Row):
– Yoshi’s Story [Banned in Doubles]
– Green Hill Zone
– Delfino’s Secret
– Dream Land 64
– Wario Land
– Fountain of Dreams [Banned in Doubles]
– Final Destination
– Yoshi’s Island
– Distant Planet
– Norfair

Stage Bans: There are 3 Stage Bans in Singles and 2 Stage Bans in Doubles. Stage Bans last throughout the whole Set.

Dave’s Stupid Rule: You’re not allowed to pick your Counterpick Stage again if you previously won on it. The striked stage for the first game is not affected by this rule.

Project M Version: The only version allowed will be vanilla Project M 3.6 full set (no Wifi set). Any kind of Hacks (Even Texture and Music) are forbidden.

Alternate Stages/Character Clause: Alternate Stages (Holding L during Stage Select) are banned. Giga Bowser and Wario Man (Holding L during Bowser/Wario character select) are also banned.

First Game: For the first Stage of the Set each player strikes one Stage out of the 3 Starters. The loser of a Best of 1 Rock-Paper-Scissor Game starts the striking procedure.

Suicide Clause: Suicide moves result in the executing player winning the game. A suicide move is a grab, that is executable mid-air and immobilizes the opponent having the potential to kill the opponent while self-destructing the user in the process.

Time Out Clause: Time Outs Ties will be determined in the following order 1. Stocks 2. Percentage 3. 1 Stock 2 Minute Rematch 4. Sudden Death

Stalling Clause: Infinite Stalls such as Peach Bomber and Jigglypuff Rising Pound Stall are banned. Chaingrabs/Locks/Infinites have to end at 300%

Set Format:

First Match:
1. Port Select (RPS on disagreement)
2. Character Select (Double Blind if needed)
3. Stage Striking

Matches two to three/five:
5. Stage Bans by the winner of the last game (only once in best-of-five sets)
6. Loser picks a stage out of the remaining stages (non banned Starters/Counterpicks)
7. Winner choses character
8. Loser choses character
[repeat for each following match]

General Rules:

Stocks: 4
Stock Time Limit: 8:00
Handicap: Off
Damage Ratio: 1.0
Items: None + all Off
Team Attack: On
Pause: Hold
Auto L-Cancel: Off
Input Assist: Off

Drop us a line!